How studios build successful games.

Insights for studios — playtesting, community, creators, and growth.

Podcast

The Gaming Founders Podcast

Founders who shaped the gaming industry, in conversation with Eden Chen and Kevin Zhang.

Listen to the podcast

Latest posts

  1. How to get more Steam wishlists

    By FirstLook Team

    A practical process for growing Steam wishlists before launch: know your baseline, fix your store page, pick a few channels, run a weekly plan, and measure honestly.

    Growth6 min read
  2. How to get streamers to play your game

    By FirstLook Team

    A repeatable creator outreach process for game studios: decide if you're ready, find the right streamers, pitch them well, track it, and turn wins into a program. Includes a free outreach kit.

    Creators6 min read
  3. Indie game marketing tools by task and budget

    By FirstLook Team

    The indie game marketing tools that actually matter, organised by the job to be done, with honest notes on when a free spreadsheet beats paid software.

    Growth5 min read
  4. Steam Next Fest marketing and preparation guide

    By FirstLook Team

    How to prepare for and run a Steam Next Fest that actually converts: the demo, the store page, creator outreach, tracking, and reading the results honestly.

    Growth5 min read
  5. Steam UTM tracking for game marketing campaigns

    By FirstLook Team

    How to tag your Steam campaign links, read Steam's UTM report, and tell which creator or channel actually drove wishlists, with a free campaign tracker template.

    Growth5 min read
  6. The Indie Dev's Guide to Gamescom 2026

    By FirstLook Team

    Everything indie devs need to know about Gamescom 2026: dates, ticket types, indie showcases still accepting submissions, and how to get real value out of the week in Cologne.

    Growth12 min read
  7. Signals of Success (Part 5): X and Instagram

    By FirstLook Team

    How public chatter on X and Instagram acts as an early market signal, and the three metrics studios should track to turn social discussion into a real launch predictor.

    Growth4 min read
  8. How many Steam reviews does your game need at launch?

    By FirstLook Team

    How many Steam reviews does your game need at launch? 10 unlocks your visible score, but velocity and community are what really drive launch-week visibility. A practical breakdown of the thresholds, the myth of the 'algorithm trigger', and how to earn those reviews on purpose.

    Playtesting6 min read
  9. What publishers actually look for in a playtest

    By FirstLook Team

    What publishers really want from your playtest data: retention curves, sample quality, sentiment with context, and the wishlist intent that closes deals. A practical guide for studios pitching publishers.

    Playtesting5 min read
  10. How MIMESIS launched 1M+ copies on a publishing-light timeline

    By FirstLook Team

    How ReLU Games, KRAFTON's internal label, launched MIMESIS to 1M+ copies and 91% Very Positive on Steam using FirstLook to validate demand, run multi-region playtests, distribute Steam keys, and stand up Discord, all in weeks.

    Studio Stories1 min read