Episode 11 · 62 min
Stirling Rank
COO & Co-founder, Void Interactive
Indie breakout: Stirling Rank’s Rise with Ready or Not
In this episode, Eden and Kevin speak with Stirling Rank, COO and co-founder of Void Interactive. Stirling had an unconventional journey from high school filmmaking to creating the indie game hit Ready or Not. In the discussion, he recounts how he and friends Ryan and Stuart transformed their passion for art and gaming into a successful game development company. The challenges they faced on their first project, Code 10, laid the groundwork for Ready or Not. Stirling highlights the team’s decision to avoid traditional crowdfunding, opting instead for a supporter program and a captivating trailer to garner community support. He reflects on the balance of innovation with familiar gaming elements, the importance of community involvement, and the organic success that followed. You’ll hear about Stirling’s challenges scaling a remote team, and his views on the integration of AI in game development and the broader landscape of the gaming industry.
Discussion points#
- (00:00) Background and introduction, Stirling Rank and Void Interactive
- (06:35) Divvying up responsibilities, creating a game from scratch, understanding team dynamics, knowing when to start over, and making sacrifices for passion
- (15:14) The birth of Ready or Not, funding and investor support, lessons learned
- (19:20) Creating and promoting Ready or Not without traditional crowdfunding, using an early gameplay trailer and cinematic approach to stand out
- (26:35) Near-death release experience, the tumultuous journey of developing Ready or Not, transparent development, and the game’s timeline
- (31:43) Successful launch, organic appeal, pricing, and community support
- (41:05) Scaling a game development company from a small team to a larger organization, with a focus on maintaining a remote and flexible work environment and expanding the game’s story through DLCs
- (47:44) AI’s multifaceted role in creative industries and game development, including ideation, meeting notes, limitations, in-game development, and industry challenges
- (52:25) Indie game development and creative fulfillment, the gaming industry’s tension between familiarity and innovation, the importance of personal passion and authenticity, and advice for developers (and your younger self)
- (57:00) Lightning round questions