Episode 18 · 54 min

Jenova Chen (Part II)

Founder & Creative Director, thatgamecompany


Part II. What it takes to build gaming’s first true “four-quadrant” experience that unites entire families like a Pixar film.

In Part II of this conversation, Eden Chen (CEO of Pragma) and Kevin Zhang (Partner at Upfront Ventures) continue exploring the thoughtful world of Jenova Chen, founder and Creative Director of thatgamecompany. How did Sky: Children of the Light grow from 250K to 3 million daily players overnight? Chen shares the story of Japanese fans creating fan art that sparked viral growth, and the year-long journey to perfect Android compatibility across countless device types.

“The entire world is declining economically, people become less experimental,” Chen reflects, offering perspective on why familiar stories resonate while innovative games struggle to find an audience. His gifting-based monetization creates genuine joy, players proudly share purchases rather than hiding guilty spending. His dream remains clear: crafting gaming’s equivalent to a Miyazaki film, where families can gather around one experience and feel closer afterward.

Jenova Chen is the founder and Creative Director of thatgamecompany, creator of Cloud, Flow, Flower, Journey, and Sky: Children of the Light. Named to MIT Technology Review’s TR35 list of top innovators under 35, he specializes in emotional game design and positive psychology, pioneering experiences that explore connection rather than violence.

Discussion points#

  • (00:00) Building viral game features, higher-resolution screenshots, invisible UI recording, and user-generated content that drives organic growth
  • (05:02) Global gaming economics, how an economic downturn drives sequel success, revenue concentrating into proven IPs, and why experimental games are dying
  • (14:22) Monetization philosophy, rejecting predatory free-to-play mechanics, learning from Disney’s charity experiments, and building transparent gifting systems
  • (36:35) Breaking into China and Japan, how high iPhone adoption among Japanese women created viral success, and the critical Android porting challenge
  • (45:23) The four-quadrant mission, pursuing industry respect through family gaming experiences that unite men, women, boys, and girls